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AI Insights · Timothy · April 2024

Top 5 Apple Arcade Games Performance on iOS in Saudi Arabia - Q1 2024

Discover the performance trends of the top 5 Apple Arcade games on iOS in Saudi Arabia during Q1 2024, including downloads, revenue, and active users.

Top 5 Apple Arcade Games Performance on iOS in Saudi Arabia - Q1 2024

In the first quarter of 2024, the top 5 Apple Arcade games on iOS in Saudi Arabia showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.

Chess - Play & Learn saw a notable increase in weekly revenue, peaking at around $1.4K in the week of February 19. Weekly downloads fluctuated, starting at approximately 3.9K in early January and ending at roughly 3.4K in the last week of March. The game maintained a consistent user base, with weekly active users oscillating between 66.9K and 60.7K throughout the quarter.

Bloons TD 6 experienced a gradual rise in weekly revenue, reaching about $530 in the final week of March. Weekly downloads remained low but saw a slight increase towards the end of the quarter, with a peak of 21 downloads in the week of March 11. The game’s weekly active users also showed growth, from 30 at the start of January to 42 by the end of March.

Hill Climb Racing demonstrated steady weekly downloads, starting at around 7.1K and maintaining an average of 5K throughout the quarter. Revenue saw a slight increase, peaking at approximately $380 in mid-March. The game's weekly active users remained robust, fluctuating between 76.8K and 72.4K.

Asphalt 8: Airborne showed a mixed performance with weekly revenue peaking at about $260 in the final week of March. Weekly downloads started at 1.3K in early January and remained relatively stable, ending at 900 in the last week of March. Active users saw a decline, from 4.4K at the beginning of January to 3.1K by the end of March.

Snake.io - Fun Online Snake achieved consistent weekly downloads, peaking at around 18K in the last week of March. Revenue varied, reaching a maximum of $140 in the same week. The game maintained a high number of active users, starting at 167.7K and increasing to 184.4K by the end of the quarter.

These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024